![]() Alongside the development of the graphics in video games, though, have also come developments in what stories we can tell.Ĭompare the society we lived in back in 1972 and the society we currently live in from the perspective of LGBTQ+ rights. The difference is night and day we have moved from clunky uni-directional pixels to almost movie-like graphics. Video games are an ever-growing industry – compare for example, the graphics between a game like Pong (released in 1972) and Cyberpunk 2077 (released in 2020). Many people who are self-isolating, on furlough, or unable to attend school in person need things to occupy their time: and one such medium which many are turning to is video games. ![]() ![]() If there is one thing that the COVID lockdowns have taught us, it is the value of entertainment media. Assistant Lecturer in Psychology Frazer Heritage examines how the representation of LGBTQ+ characters in video games, and the reaction to them, have evolved.
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